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The Basics

You just downloaded Foxhole, joined into the server, and you're lost. What do you do? How do you get a gun? What... is this game? These are questions. Below are answers.

What's Foxhole?

The official Foxhole website has two good pages explaining the bigger questions about the game, found here and here, so I'm gonna try not to overlap too much with what the game developers have already explained. I will highlight that this is a top-down MMO. Battles are slow-paced, can last real-life days, and require the whole team to work together in a battlefield where (almost) nothing despawns.

This game is not for impatient people, nor is it for lone wolves or anti-social people. You need to work together, and your efforts won't pay off unless you plan, prepare, and coordinate over fair periods of time.

That being said, let's get into the meat and potatoes.

How do I join the game?

First off, once you load into the home region there's a little training course on the north side of the island that'll teach you basic stuff like movement and shooting controls, as well as line-of-sight mechanics, scrapping, and refining. Once you're done there, look for the tents next to where you spawned that'll let you travel into the game.

From there you can choose between any of the 9 regions of world conquest. Be sure to check the player pop to see if there's room for you, or if you're gonna join a dead region. It's okay if you join a dead region, because there's always work to be done in preparation of an attack, or supplies to gather to deliver to another region.

Must Learn

First, I feel a lot of people reading this page might already have some idea of how to play the game, but might not know a few miscellaneous yet important things, so these will be at the top. You might not find out these things until someone tells you (and some of it is just etiquette), so I'm just gonna be the one to tell you here:

  • Losing? Shut up. Morale is a huge factor in this game, and typing in world chat "WE'RE GONNA LOSE! WE NEED X OR WE'RE GONNA LOSE! FALL BACK, THIS TOWN IS LOST! WE LOST THE REGION! WE ALWAYS LOSE!" will turn people off from helping, and many are just gonna log off to play another game. If you keep spitting negative comments about the team losing we're gonna assume you're trolling.
  • You can change your hotkeys. Press Esc>Options>Controls, and then look at the hotkeys. Now don't ask me how to do stuff, because it's all right there. You can switch seats in vehicles (only to adjacent seats), you can split stacks in your inventory and drop items by ctrl+click and alt+click respectively, you can move an entire stack by right clicking instead of left clicking, and you can change your camera by holding the middle mouse button and moving the mouse.
  • If you carry too much stuff in your inventory (80% encumbrance), you slow down and a white backpack icon will appear on your screen. If you get to 100% encumbrance it turns orange, and you're super slow. You can't enter vehicles if you're fully encumbered, and if you stand in the back of certain vehicles (barges, APCs, halftracks) it won't be able to move until you clear up.
  • On foot? Stay off the road. You will get run over, and it will be 100% your fault.
  • Aim just past the enemy to where there's a little bit of red and the enemy is technically blocking you from shooting behind him. Gives you the most accurate shot. Crouching and going prone increases your accuracy and decreases their accuracy and it really goes a long way.
  • Only grab 2 magazines. One to load your gun, and one spare. If you manage to use all that ammo before dying then I commend you, but uh... yeah that probably won't happen. Besides, you can always:
  • Loot dead bodies. If you're not shooting, you're looting. Grab everything from dead bodies and either bring them back to the stockpile or put them in boxes. Honestly, on a major front you don't even need to kit yourself out at the base before moving out; just run to the battlefield and live off of scavenged loot.
  • Don't carry what you won't use. You don't need a radio, gas mask, bayonet, first aid, 3 bandages, and binoculars every time you run out, for example. Besides, the less you carry the faster you move. Whatever you bring, expect to give to the enemy.
  • Trauma kits are for reviving downed players. First aid kits are for healing other people that aren't downed. Both are infinite use. Bandages are used to stop yourself from bleeding, but they don't actually increase your health, and they're one-time use. If you have medics on the battlefield you don't need bandages.
  • Some structures have AI in them. Some structures have AI with automatic guns that have near-perfect accuracy and sound like an HMG. Others are single fire and make a high-powered gun noise that no player-made guns can make. Learn the distinction. AI defenses can't be gassed out, you can't shoot the AI or blow them out of their defenses. Only way to stop AI from shooting is to lay down lots of bullets and suppress it temporarily, cut off the AI from a base connection, or blow up the structure entirely.
  • Any explosives are expensive and time-consuming to make. If you wanna play with toys you best know what you're doing. If not don't use it, or ask for help from someone that does. Same goes for combat vehicles.
  • In one way or another, any structures you build can be used against you. Enemies can hide behind your sandbags and walls, and those sandbags and walls can block your own AI defenses from shooting the enemy, allowing them to get closer (possibly within grenade range). Be careful where you place.
  • Don't deliver a shipment to the frontline unless it's a (nearly) full truck. Not worth the trip.
  • As logistics, always make sure there's s. supplies (A.K.A. soldier supplies, SS, or shirts) at the main front. Make sure each of the frontlines has at least 100 shirts in their front-most major base. Anything less and it's urgent. Some extra shirts in boxes near the bases are nice for them to quickly put in a new base if they want to make it.
  • Before you get off for the day, please mine as much sulfur as you can and start the refining process. When tomorrow comes around, you can make a ton of stuff with it, and it'll be extremely useful. Optionally do this with components, or blueprints.
  • Not talking to the entire world? Don't use world team chat. Switch it to region team. Not talking to everyone in the region, either? Switch to local. Unless you think enemies are nearby and it's critical, then use region team.

Your First Question:

What do I do?

It seems to be the first question everyone asks, right next to "how do I get a gun?". There's more to this game than just shooting people; I've met people that put over 50 hours into the game without shooting a single person. There's essentially two parts of the team: fighters and logistics. While all the youtube videos you might've seen show people doing cool stuff like shooting tanks or charging bad guys, many veterans would recommend you first play as logistics, so let's start with that:

The War Economy

Every bullet you shoot was made by a player. Every gallon of fuel was collected by someone. Your truck, tank, grenade, machine gun, and sandbag exist because somebody or some people made them. I'd say if you want to learn the logistics system there's multiple specific roles you could dedicate yourself to, but truck drivers are always going to be the backbone of the backbone that is logistics. They can also do everything every other logistics role can do; it just takes longer if they're doing it all themselves. Let's go through the whole process of getting supplies to the frontlines, starting with getting a truck:

Getting a Truck

There's a few ways you could get a truck: either find one laying around (You might need a wrench to unlock it), or build one. Let's build one.

  1. Enter the map with 'M'. Find the vehicle factory (use the legend in the top-left for help).
  2. If nobody is around to give you a ride you better start walking; way faster than waiting. trust me.
  3. Once you get there, look in the boxes nearby. Hopefully there's at least 100 basic materials (bmats) and some fuel. If not, you'll have to skip ahead for a second and figure out where to get basic materials or fuel(I suggest you spawn into the furthest top or bottom regions where your team has portbases with everything you need right next to your spawn).
  4. Take 100 bmats into your inventory, walk into the vehicle factory and press 'E' to use it. Click on the truck icon and a blueprint for a truck should show up in the middle of the factory. If you're standing in the way, it'll say the garage is blocked.
  5. Pull out your hammer (Press 1 if you haven't messed with it), go up to the blueprint, and hold left-click on the truck. You should start swinging your hammer at the blueprint.
  6. Now you're building it. Each hammer hit uses up 1 bmat. If the little text makes your progress seem inconsistent that's just because it's not perfect at updating on each hit, and sometimes it doesn't register hammer hits. Cool early-access.
  7. Eventually your truck is built. Put some fuel in that thing and you've got yourself a truck. Before you do anything else I recommend getting somewhere between one and two stacks of fuel just to last you a good while.

Now that you have a truck and some fuel to last you, let's go get some resources.

Scrapping and Refining

All those screw icons on the map? Those are scrapyards. Drive to one and you should see a bunch of piles of scrap everywhere. If you check the legend, you'll also see mines, which automatically generate resources if you insert fuel into them (they don't give as much scrap, but they have a higher chance of giving tech). The technology for mines isn't unlocked on day 1, so if the war just started they likely won't be usable. You can explain away how there's so many scrapyards that there's so little need for a mining industry in the Foxhole universe, but personally I like to go with the 'ancient corporations depleted the worlds finite resources and never recycled in the interest of short-term profits' angle.

Anyways... start hitting one of the nodes with your hammer, and you'll start collecting scrap. After 6 hits with a hammer, that node is gone. Do that again with all the nodes in the yard. You could move on here, but trust me; the amount of scrap you collected is not as impressive as it might seem. So now go to another yard and do the same thing. Now you should have a respectable amount of scrap, as well as some weird tech parts. Those will be useful later, so keep them.

  • Note: If you have a sledge hammer, use that instead of a hammer. It scraps faster. You can find them at static or forward bases if somebody has made some already and if your team has unlocked the tech for it. If not, you'll see how to make them later. Sledge hammers also allow you to mine components, which take much longer to refine but can be used to build extremely powerful structures and vehicles (once they're unlocked).

Next you'll wanna take that scrap to a refinery (one that's been built). It's the hammer icon on the map. When you get there you'll wanna take all that scrap into your inventory, bring it up to the refinery, and press 'e' to open the UI. Don't put the scrap inside, just keep it in your inventory. Then click on the scrap icon. After you waited a bit it's refined, and it has now turned into basic materials, which you can click on to put back in your inventory. Bmats are used for almost everything in the game; vehicles, buildings, weapons, medical equipment, your laptop, shirts, ammo. You name it. More specifically on what it can make is on other pages on the website, but lets focus on how to make some rifles and ammo.

You can see next to the scrap icon is components (refines into refined materials) and sulfur (refined into explosive materials). 100 sulfur takes 1 hour to make, so keep that in mind.

Manufacturing and Tech

If you're hip you call it 'cooking'. Otherwise you're definitely a nerd and I'll be expecting your lunch money on my desk by the end of the day. Factories around the map can be upgraded with upgrade parts to unlock modules for different item types, like unlocking the medical lab module to allow meds to be made, or the small arms module for rifles and ammo and stuff. Cooking isn't the only use for bmats; you can take them back to the vehicle factory and store them to help the next guy out, or to the frontline so the engineers can build defenses, or you could build defenses (more likely just watch towers) along the roads to secure the supply lines from raiders. Or you can just dump them at the factory at the base, and someone else can figure out what to do with it. Whatever you do: Dont. Submit. Bmats. To. Stockpile. It just wastes everyone's time, because bmats need to be pulled back out of the stockpiles (20 at a time if you're on foot), and unlike everything else in the stockpile, it's 100% useable without having to be submitted to the stockpile, so there's not really any point to it except for your convenience at the expense of others inconvenience. Just put them in a box nearby; there's always one.

But if you're staying on track with this guide unlike me, we're gonna build rifles and ammo. Go to a factory with the small arms facility unlocked. Bmats in inventory. Press 'e'. Same drill as always.

Sort to small arms. Now depending on which factory you're at, some items might be grayed out. That's because certain items require blueprints to make, and that particular weapon factory doesn't have any blueprints for that item left. I'll explain what you can do about that, but first just click on the rifle icon and the 7.62mm icon next to it just one time each (you could queue up 4 items at a time if you wanted).

Tech and blueprints

Now your guns and bullets are cooking. Let's use this time to talk about blueprints and tech. When you mine scrap or components, sometimes you'll get a tech part when you hit your hammer instead of scrap or components. Those tech parts are refined into one of two things: upgrade parts, or research parts. Upgrade parts are not stackable, but they are used to upgrade bases into stronger versions that prevent defenses around them from decaying, or for rebuilding refineries or unlocking different kinds of facilities in factories. The other option is research parts, which are stackable. Now with those you'll wanna take them to the tech center at a portbase (in the bottom regions if you're colonial, top regions if you're warden). You can see which items have been unlocked, and which items are currently next in line to be researched. While you have research parts in your inventory, clicking on a locked tech next in the tech tree and hitting 'confirm' in the top left will submit your parts and add to the teams total progress toward unlocking that item. This place is also where you craft blueprints, which some items require before they can be cooked. Blueprints cost scrap.

Generally speaking, the whole team is working together and pooling all their research parts into one technology at a time to get better stuff before the enemy team, and so before you put parts into what you think is a cool thing to unlock, you should ask in world team chat where it should go.

Now some items when unlocked can be made in any appropriate factory. Those are universal unlocks. Some items like mortar tubes or tanks require blueprints. You can see if something needs a blueprint because of the little 'B' next to the icon.

Delivering

The final stage in the logistics process. When your order is done at the factory, 'cancel order' is replaced with 'pickup order'. Now you should have 2 very heavy crates in your inventory. When you hover your mouse over them it should tell you what the crate contains. Everything except shirts are in crate form until you submit them to a stockpile, at which point people can assemble them as loose, usable items. So... do that. Take those crates to the static or forward baseclosest to the frontlines, put them in the middle squares, and submit to stockpile. There you go. That's it. End of the logistics process. If you wanna know how to do all that better, go to the roles page and look for logistics roles.

  • Note: alternatively, instead of submitting your crate to a stockpile, you could bring it to a storage facility, which is a stockpile for crates that returns a crate when you assemble.

    Combat

    Get a Gun and Fight

    When you join a contested region you'll spawn at the headquarters (HQ). This is the only base in the region that doesn't spend s. supplies when someone respawns here. It accepts shirts, sure, but all they do is allow you to respawn faster. Not really worth it most times.

    1. If you're close enough to it, it should say in the bottom-left "Press E to enter Garrison Camp/Garrison Base/Town Hall". Your bottom-left corner has some pretty good ideas sometimes, so keep your eye on it.
    2. Now you're looking at the stockpile. When people manufacture stuff, they stockpile it in static bases or forward bases (or storage facility). The section in the middle should show all the equipment in the base, with the grayed out stuff being empty. Grab a rifle and two magazines of ammo for it (The magazine icon is right next to the rifle).
      • Note: if there's no guns in the HQ, just wait until you get to the frontlines; there's gonna be another base with much more and better equipment closer to the front. Really you should just get there before you get your kit, because it's faster.
    3. Get to the front. You can ask where the front is in team chat by pressing "enter" to type, and "tab" while you're typing to switch between team, world team, local, all, squad (when you join one), and whisper (press F1, click on the bubble picture next to someone's name). You can also hold T to talk if you have a microphone. Alternatively, press M to look at the map, and look for where the small green icons are closest to the small blue icons. Those are scouted defenses, structures, vehicles etc, and that is most likely where people are fighting. Run to the base closest to that frontline.
    4. Set your spawn. At the bottom of the stockpile section should be a little button to submit to stockpile, and to set your spawn. The inventory section is where you put items before submitting to stockpile, and also where s. supplies go; it should have a slot or two filled with s. supplies. Those are respawns. Click the set spawn button. Now every time you die you have the option of respawning here, so long as there are still s. supplies.
    5. Now get out there and fight! You can come back to the HQ later and respawn there instead of the base you set your spawn at, but once you do that it resets your spawn. Also, if you die and the base is out of shirts, you can sit in the respawn screen until someone brings shirts and you could still spawn there. Remember: expect to give to the enemy whatever you die with, so either don't bring much or don't die. This game takes patience and teamwork.

    One important thing to mention about bases is their base connection. Some structures have AI defenses in them when they're connected to a base. A static base can connect AI defenses up to 150 meters away; forward bases go 80 meters. In the bottom right of a bases UI is the upgrades for it; small and large garrison facilities. Adding upgrade parts to unlock these garrison facilities allows the bases to be upgraded to tier 2 and 3 respectively. These next tiers are tougher bases that can prevent the defenses in range from decaying over time so long as they have enough g. supplies in their inventory (small garrison uses 2 g. supplies an hour for every AI defense, large uses 1). Once you unlock a garrison facility, you can then complete the upgrade by building the next tier with a CV.

    Certain bases are marked as win points. Your team needs to control all of these and get them to tier 3 in order to win the game. Higher level forward bases need to be unlocked in the tech tree before you can upgrade them.

    If you're confused as to what any item in the stockpile is and does and how to use it, you should definitely check out the Weapons/Gear page for information, statistics, and tips on every weapon and piece of infantry equipment in the game. The Vehicles and Structures pages can explain everything else you'll see on the battlefield as well.